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PORTFOLIO

Freelance Unreal Engine Generalist and Virtual Production Environment Artist with extensive experience building real-time environments and cinematic screen content for LED installations, immersive spaces, and VR experiences.

Specialising in environment creation, lighting, look development, and real-time content delivery for large-format displays. Experienced in leading small teams to produce high-quality visual content under production deadlines.

Strong background in VR development and interactive real-time workflows, with years of hands-on Unreal Engine production experience across commercial, immersive, and broadcast projects.

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Virtual production - Porche - Soho House

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RESIDENT EVIL -  Showcase promo

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Virtual Production - Quite Brilliant

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Boeing Promo - Paris Air Show 2025 

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LiitleBigAdventure - Sackboy - Lighting Artist

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Outriders Opening Cinematic-RealtimeUK

Commercial Work - Freelance - 2016 - 2025

Unreal Showcase

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CDF Goliath - Spacecraft Flyby - Big Bang Theory

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Moonbase Alpha - MOSI - Tampa USA

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Work With Me

I’m available for freelance work across 3D art, game development, and real-time environments. Whether you need custom assets, full environment builds, or technical support, I bring proven experience from shipped games and production-ready asset creation.

If you’re looking to build something unique, get in touch to discuss your project, availability, and rates.

Artwork

by

Shaun
T
Williams


1998 - 2025

Beyond the worlds shown here, you can explore more of my artwork on ArtStation, Renderosity, and Displate—featuring a wider range of styles, experiments, and finished pieces.

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Sci-Fi Assets

Production-ready models,

environments, and spacecraft

A curated collection of sci-fi 3D models, environments, and spacecraft, designed with a distinct visual style. All assets are clean, poly-efficient, and built for real-time use, with most supporting PBR workflows. Available across platforms, including FAB and CGTrader, with many models viewable in real-time on Sketchfab, complete with wireframes, UVs, and texture detail.

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